JURNAL: PERANCANGAN APLIKASI ANAGLYPH IMAGE DENGAN MENGGUNAKAN METODE CHROMATIC ANAGLYPHIC PADA CITRA BERDASARKAN BESARNYA JARAK PERGESERAN WARNA

JURNAL: PERANCANGAN APLIKASI ANAGLYPH IMAGE DENGAN MENGGUNAKAN METODE CHROMATIC ANAGLYPHIC PADA CITRA BERDASARKAN BESARNYA JARAK PERGESERAN WARNA

JURNAL: PERANCANGAN APLIKASI ANAGLYPH IMAGE DENGAN MENGGUNAKAN METODE CHROMATIC ANAGLYPHIC PADA CITRA BERDASARKAN BESARNYA JARAK PERGESERAN WARNA

Abstract 

Over time, the film industry and its technology is increasing.It encourages human curiosity to develop ways of doing their work so that processing can produce more interesting entertainment. As one way to do is to do image processing. One of Image processing method is anaglyph movie that is movie form that looks more raised so that it looks like in 3D. However, because each people has a different point of view, sometimes the eyes have to work hard to get a clear picture so that sometimes they had a headache and dizziness. to reduce this negative cause then designed an Anaglyph converter application to measure the average people's eyes ability to capture anaglyph effect with good. this application will reconstruct the 3D video from 2D video using Chromatic anaglyphic method. This is the simplest method for making the 3D image. this application works by outlining a video into frames. Then those frame will be processing by the application. Result from this processing is a complete anaglyph video with the shift distance can be re-adjusted by the user. The test results showed that the average human eye can capture anaglyph effect with well at a distance shift 46,76 pixel with 12 inc screen view and 1 M length. 45,96 pixel with 12 inc screen view and 2 M length. 46,32 pixel with 14 inc screen view and 1 M length and 46,48 pixel with 14 inc screen view and 2 M length. 

Key words: Movie industry, image processing, anaglyph movie, Chromatic Anaglyphic, 3D image 

Pendahuluan 

Seiring dengan berjalannya waktu, industri perfilman dan teknologinya semakin meningkat. Hal tersebut mendorong keingintahuan manusia untuk mengembangkan cara-cara dalam melakukan pemrosesan hasil karya mereka sehingga dapat menghasilkan hiburan yang lebih menarik. Adapun salah satu cara yang dilakukan adalah dengan dilakukannya pemrosesan citra.

Peneliti: Dessy Anggela

Untuk lebih lengkapnya silahkan download di link berikut:
JURNAL: PERANCANGAN APLIKASI ANAGLYPH IMAGE DENGAN MENGGUNAKAN METODE CHROMATIC ANAGLYPHIC PADA CITRA BERDASARKAN BESARNYA JARAK PERGESERAN WARNA